Stellar Foundry

0 stardust
0/s

Foundry

Generators, their upgrades, and everything that multiplies them
Managers keep

Spend past what the managers are keeping back, once.

Upgrades

One-off boosts for this run; a Collapse takes them

Every upgrade bought. Further multipliers come from shards, Aether and Ingots, and none of those is lost to a collapse.

Still on order

    Installed

    0 of 0 bought

      Collapse

      Reset the run for Shards; the shop keeps
      0 shards

      Collapse resets stardust, generators and regular upgrades. You keep Singularity Shards and every purchase made with them. Lifetime Shards permanently multiply all production.

      0 ✦ toward the first shard

      All production x1.00 from 0 lifetime shards.

      Echo Resonance: 0/10 levels bought.

      Shop

      Shards

          Owned

          Mass

          0 free to place

              Crucible

              Patterns that survive a Collapse, paid in Ingots from the melt
              0 ingots

              Collapsing converts owned generators into Ingots: each complete group of 25 contributes, and larger stacks pay more. Ingots buy Patterns; every level adds five starting generators to that tier after future Collapses. A Compress resets Patterns.

              Every run from now on opens at

              0/s

              Collapsing now would melt down to 0

              Patterns

              Cast

              0 of 0 finished

                Castings

                Castings are consumables queued for your next Collapse. They activate at the start of the new run, then leave the queue.

                The Mandrel remembers your last Castings queue and repeats it in one press.

                Vault

                Aether, refined into permanent multipliers and Harmonics
                0 aether

                Aether survives a collapse and a challenge. Only a Compress takes it, with the rest of the layer. It stops flowing while you own no Galactic Nexus, and starts again the moment you own one.

                idle — own a Galactic Nexus

                The Custodian buys

                Shop

                Aether

                  Every refinement bought. Harmonics continue from here.

                  Harmonics

                  Harmonics multiply all production and survive Collapses. Each level costs more Aether, the line is soft-capped at the Harmonic cap, and it has no maximum.

                  x1.00 level 0

                  The line ahead

                    Refined

                      Contracts

                      Standing work · paid in Salvage when it comes in
                      0 Salvage

                      Workshop

                      Buildings paid in the materials expeditions bring back
                      0 built

                      Every building level is permanent and survives every reset. Each building costs a different mix of materials.

                      Compress

                      Reset the Collapse layer for Neutronium; caps, levels and Duty
                      0 Neutronium

                      Compress resets the systems that survive a Collapse, including Shards and their shop, the Crucible, Vault, Workshop, crew, and challenge progress. It pays Neutronium, which survives future Compressions. Achievements and lifetime records remain.

                      0 toward the first Neutronium

                      No Compressions yet.

                      Kept by the Vise

                        Nothing to Compress yet. It takes what a Collapse keeps: shards, the Collapse shop, the Crucible, the Vault and the Workshop.

                        Kept, always: every achievement and every Laurel, every record, every lifetime total, your settings, and the Vise itself.

                        Breadth

                        0%

                        Breadth is how much of the game you have played, across 12 systems. More breadth makes every cap and every Fracture level cheaper.

                        Caps

                        Each row raises one cap. Its price falls as you build breadth in the other systems.

                        Duty

                        A pool you spread across six multipliers
                        0 / 0 fully assigned

                        Assign a limited Duty pool across stations to choose which systems receive a multiplier. Lifetime Neutronium adds capacity after each Compress. Changed plans must spin up before reaching full output.

                        At full duty.

                          Auto-plan Duty policy

                          Tooling

                          Descent

                          Crew sent down the shaft for materials and Basalt
                          0 descents

                          Every stratum the cage clears raises crew rank and opens another one, whether the descent pays or not. Hardpan and deeper can come up empty.

                          The cage is at the head, waiting.

                          Hand 2 strata

                          0 strata cleared

                          On the cage 0

                          Crew on the cage are not available to the bay.

                          Depth

                            Push it one stratum deeper than Auto-descent would risk.

                            Mill

                            Turns the Descent’s haul into Carbide and stock
                            0 levels

                            The Mill converts Regolith and Chondrite into Sinter, Isotope and Filament into Sinter, and Sinter plus Basalt into Carbide. Every converter runs continuously, including while you are away.

                              Expand

                              Reset the Compress layer for Charters

                              An Expansion takes the whole of Stellar Foundry — the run, the Collapse, the Vise and everything under it — and pays Charters. Worlds and Shelf keys are permanent; everything else on this shelf is the layer’s own rebuild, and is bought again each time.

                              Expand

                              What it takes

                                Shop

                                Charters

                                Shelf

                                Three multipliers bought with your own output

                                Priced in seconds of your own best output, so a price never goes stale: four minutes means the same thing in hour six and on day thirty. Switch on saving for a row and a quarter of your income goes into a pot; the row is bought when the pot fills.

                                Worlds

                                Five pocket games, each paying Charters

                                Achievements

                                Permanent records · each one claimed pays Laurels
                                0 / 0

                                Earned once, kept through every reset. Claim each one for Laurels, and every Laurel you hold lifts all production.

                                0 ⚜ x1.00

                                Claim an achievement for Laurels.

                                Challenges

                                A Collapse under one rule · clear the target for a permanent bonus
                                0/0

                                Give up any time. Targets are fixed.

                                Unique clears 0
                                x1.00all production

                                The Sky

                                Constellations lit with Embers from challenge records
                                0 0 / 20

                                Going deeper on a challenge than you ever have earns Embers; repeating old ground earns none. Spend them lighting stars on the chart, from the bottom of each figure up, and a finished figure pays out forever.

                                Lines

                                Repeatable levels of Refit and Scaffold

                                Repeatable levels with no maximum. Each level costs more than the last, soft-capped.

                                Expeditions

                                Crew you send out; the haul builds the Workshop
                                0 completed

                                One crew for every job. More surveyors on a trip make it faster, not bigger. Launch a destination once and the standing order keeps sending that crew back out. The clock keeps running whether you're watching or not.

                                Roster 0 hired

                                  nobody hired

                                    Missions nothing out

                                      Fleet equipment 0 salvage

                                      Every trip brings back some Salvage. It only buys gear. Gear is permanent.

                                        Every piece fitted. It all survives whatever you do to the foundry.

                                        Fitted

                                          Waiting

                                          Every system with something to collect, press or buy

                                          Statistics

                                          Lifetime totals, records and the shape of this run

                                          Reference

                                          What every symbol you have met stands for

                                          Settings

                                          Automation switches, release notes, and your save
                                          Beta build: Expansion and work queued for the next release are enabled. Live saves import here; beta saves do not import on stellarfoundry.app.

                                          Display

                                          Big numbers are written as

                                          How much the game draws

                                          Notifications

                                          Show me

                                          Diagnostics

                                          Version

                                          Stellar Foundry

                                          Release notes

                                            Credits

                                            Icons by the game-icons.net contributors via game-icons.net (CC BY 3.0), and Lucide (ISC).

                                            Nothing runs until you switch it on. Every automation also has a switch on the panel it acts on — and every one of these also has a control on the panel it acts on, so you never have to come back here to flip one off.

                                            Nothing bought yet. Automations are sold in the Collapse shop.

                                            Activity

                                              Nothing yet. Automation actions are listed here, newest first.

                                              The game saves automatically every 15 seconds and when you leave the page.

                                              Save to a file

                                              A file keeps your progress even if this browser forgets the site.

                                              Backups

                                                None yet. The game keeps a copy before every update, and whenever a save will not load.